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Old Jun 09, 2006, 10:39 AM // 10:39   #1
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Cassie's Wild Ideas

WARHORSE/Mounted Combat
Horse would be like a pet is now, except you ride it of course, no speed boost(unless you use a skill ie;charge), but has it's own attacks just like a normal pet, can be killed at which piont your knocked down and now on foot.
Have a set of skills for use with horse.
Dwarves ride dolyaks so why not.
Buy/find/Capture/get rewarded for quests, differant looking horse's

And dammmm would it look cool, or i want a pony

PVE only Arenas/Arena districts
Rank0 vs Rank0 Hero's Ascent district that dosen't affect favor.
For practice and to get experiance and fame as it's hard to get into a group if you don't have experiance and/or fame.

Hardcore districts/characters
Characters that if not rezzed by onother player or npc within 5? minutes of dying are permanatly dead, you create a new lvl1 character and if you get to where your previous character died you can loot his corpse for all the gold and items you had.


Randomly Generated lvl20 Shareable Quests with garanteed Gold item Rewards. More interesting than chest running.

PVE Alliance battles, ie Humans vs Char for control of post searing ascalon regions/towns.Of course the monsters would have superior numbers to make up for the AI/Lack of intelligance. Like challange missions could have a scoreboard for characters that do exceptionally well over day/week/month.

People of with high opposite Kurzick/Luxon faction, see each other as enemies and can fight, you click a button to draw weapon and go into combat mode in towns/outposts, if you die in a town your rezzed in one allied to your faction.

Last edited by Cassie McKnight; Jun 09, 2006 at 10:43 AM // 10:43..
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Old Jun 09, 2006, 11:03 AM // 11:03   #2
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For one thing, why is favor even a pvp function? I mean, 1% of the players in Heroes Ascent actually care about favor, and about 99% of the people who farm UW/FoW a lot aren't into pvp. I just had to say that.

As for your pve aliance battle idea, no. Just no. The last thing guild wars needs is a neverending farming area.
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Old Jun 09, 2006, 02:11 PM // 14:11   #3
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Umm I didn't make favor a pvp function, it already is. I dont understand what your saying.
Are you opposed to rank0 players getting experiance/a level playing field maybe?
And you think guild wars dosen't already have neverending farming areas?
There are already challange missions and alliance missions i'm just saying what about a combined type.
I realy dont think you understood the concept.

I just think it would be good for pve players to be able to do some pvp type stuff without having to deal with the hardcore pvp players.

Last edited by Cassie McKnight; Jun 09, 2006 at 02:18 PM // 14:18..
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Old Jun 09, 2006, 02:13 PM // 14:13   #4
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Quote:
Originally Posted by shardfenix
For one thing, why is favor even a pvp function? I mean, 1% of the players in Heroes Ascent actually care about favor, and about 99% of the people who farm UW/FoW a lot aren't into pvp. I just had to say that.

As for your pve aliance battle idea, no. Just no. The last thing guild wars needs is a neverending farming area.
Amen, they need to unlink FoW/UW and favor. Wouldn't surprise me if that's part of the reason PvE players hate PvP. Course, the one other reason is that elitism/rank matters BS.
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Old Jun 09, 2006, 02:25 PM // 14:25   #5
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Use the guild hall scrimmage function to get PvP experience in a no-risk environment.

I like the idea of randomly generated landscape it some areas, or maybe even malleable scenery. But it may cause too much lag, there's enough as it is.

Luxons/Kurzicks fight in alliance battles. In PvE your supposed to be working together to destroy Shiro.
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Old Jun 09, 2006, 02:33 PM // 14:33   #6
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Their seems to be such a divide between pvp and pve, was this the aim or intent of the game?
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Old Jun 09, 2006, 02:38 PM // 14:38   #7
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I dont think it was the intent of the game, but they are so different usually if someone likes something about one, they hate that they cant do it in the other.
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Old Jun 09, 2006, 03:26 PM // 15:26   #8
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But nevermind the pvp vs pve argument, what about my other ideas what do people think?
You wouldn't like any of them?
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Old Jun 09, 2006, 03:35 PM // 15:35   #9
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The aim of the game originally was RPG (per Jeff Strain in his radio interviews). PvP was a hit so Anet wisely picked up and ran with it. More happy players more money. Smart.

There are three types of happy players in GW (and this is massively generalizing):

PvEers who play PvE only for whatever their reasons may be. (my guild and I for example)
PvPers who, like the PvEers, play PvP only for their own reasons. (one of the guilds in my alliance for example)
And then there are those that enjoy mixing it up and doing both. (I haven't met one of these types in game yet, but I know they are around from reading the forums).

The players become unhappy when:

Any of the above player groups finds themselves "feeling" forced, restricted, reliant upon or even slightly pushed around by the other player groups.

Anet goofed (IMO, purely my opinon) with Factions by trying to merge PvE and PvP. Gladly, Factions "new game mechanic" was to merge the play styles. And since Jeff Strain has promised us each chapter will have a "new game mechanic", we will see less of a merger (at least I hope) with future chapters. This should (again, my opinion) allow Anet to actually add more content to each play style rather than a watered down version of each.

As for the ideas:

Mounted combat would be neat, but I can't see how they would be anything more than a graphic feature - much like the mounted undead we have in Chapter 1.

Rank 0 and such. I don't PvP, but can't players of like rank just group together now? Serious question as I don't know. If they can't, something like that would be a good addition I would think.

The Hardcore ideas opens too much room for abuse. The AI is poor on rezzing sometimes and I have been lucky enough to stand there for around 10 minutes while the AI figured out I was dead (Onis... they really like me). If some immature jerk likes something you have, and you happen to die, I can see him running away leaving you there to die and wither. Free loot for him. If you have henchies, they will follow him.

Random zones are a wonderful idea.

I guess I don't understand the alliance battles for PvE. Almost everything I do in game these days is with guild members or with the other PvE guild in my alliance (there are three guilds in the alliance I am in). So... I guess you are wanting alliance members to group together and do challenge missions for faction rewards? We sorta have that now. Did I miss that concept completely?

Last idea would be neat to watch, but only if each player drew their weapon. I do not like or enjoy PvP and am working towards the "friend of ____" title. If I walked into a town and got griefed by some putz, I would probably quit the game out of rage for interupting my play and forcing me to waste my time (even if it only took a few seconds - I would be very ticked).
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Old Jun 09, 2006, 03:56 PM // 15:56   #10
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I like the combo of pve pvp... I like the fact that pvp fights for pve favor, although it's inconvenient when i want todo FOW/UW, going off todo something else or taking a shot at HA is pretty fun anyway.

I think most (if not all your ideas) are sound ones, but... I know they wont be doing anything with prophicies, so scratch the char thing. The horse would be fun for sure, but would it only be for ranger secondary or would all characters have access to ridable pets? Necros on necrotic horses, like the horsemen? Monks on unicorns? Eles on griffins? Mesmers on hmmmm...

I do love the idea of HA being sorted by rank and put up on equal playing ground, but as someone mentioned you can scrimmage and earn points also, then fame wouldn't be such an issue.

The hardcore districts sounds ok, but i dont think many people are interested in turning GW into WOW, which honestly, when you die is a pain in the ass to have to go back to your body. Being an optional deal might make things interesting, but might just be a programmers nightmare. Not so sure that many people would be interested in risking their 1 yr old characters on a hardcore district. Given how long it takes a henchman sometimes to res you, OMG you'd be starting over all the time.
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Old Jun 09, 2006, 04:02 PM // 16:02   #11
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Rank0 people can form groups but then they run into specailized high ranked groups in the battles, it would be good if they could practice against other rank0 teams.

I must be a rare thing then because i want to do both pvp and pve but it seems that if you pve, then pvp players dont take you seriously. If i spend such a long time building up a pve character i would like to be able to pvp with that character against similar characters.

Battles between players in towns/outpost would be only if say, well known luxon characters came into a Kurzick town/outpost. This way you could make raids on opposing towns/outposts if you organised it. And would add some more meaning to being in one of the factions i would say.

As for the AI not rezzing you well that would be the chance you'd take if you took henchies, and your corpse wpould only be visable and lootable by your other characters not other peoples ala diablo2.

Yeh i like both pvp and pve and really can't understand why others don't.
I want to have an affect on the game world, by fighting in battles and such.
Oh this town is overrun by monsters then we fight the monsters and restore the town, but later the monsters overrun the town again. It's a constant battle.

Random quests is what i meant as in, an npc gives you a quest to go kill something in zone such and such, his name is differant his location is differant/random each time and so is the reward. You'd be going on a quest to get a random gold item instead of running chest.
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Old Jun 09, 2006, 04:18 PM // 16:18   #12
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I suppose the horse skills ie Charm horse, Horse Kick, Gallop etc, would be non profesion specific or maybe it would be a new profesion specailizing in mounted combat.

I was just using the Charr as an example.

Hardcore would be entirely seperate districts that you couldn't go to with normal characters and so forth. The idea is there would be very few high level characters comparitavly and getting there would be a real achivement.
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Old Jun 09, 2006, 04:37 PM // 16:37   #13
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Quote:
Originally Posted by Cassie McKnight
Rank0 people can form groups but then they run into specailized high ranked groups in the battles, it would be good if they could practice against other rank0 teams.
Ahh, I got ya. Then I would say something like that is needed for fair play if nothing else.

Quote:
Originally Posted by Cassie McKnight
I must be a rare thing then because i want to do both pvp and pve but it seems that if you pve, then pvp players dont take you seriously. If i spend such a long time building up a pve character i would like to be able to pvp with that character against similar characters.
I know what you mean about being taken seriously. The second "some" (not all) PvPers see that you (anyone) doesn't PvP, your opinion is worth nothing. Best fun I've had in a while though was with a group last night. Their feelings were hurt in the end, so I'll not say the situation though. It was a PuG I landed in with a bunch of PvPers flashing rank emotes and saying PvE was easy and what not. I just kept quiet and was there for the mission. The PvPers with the highest rank were the first to fall, the others seconds later. The game play is just so different these days - I don't recall seeing any player skills that can hit for 300+ damage (ele boss) plus degen.
Not saying one is better than the other, just it's different. I go into PvP I'm often the first to drop. /shrug


Quote:
Originally Posted by Cassie McKnight
Battles between players in towns/outpost would be only if say, well known luxon characters came into a Kurzick town/outpost. This way you could make raids on opposing towns/outposts if you organised it. And would add some more meaning to being in one of the factions i would say.
I think I see where you are going with that, but for pure PvEers, that would mean literally not wanting to gain a reputation within any faction. So we would be losing a possible goal to wrok for as we would be "punished"* for gaining a rep.

*Punished in that we now have to PvP when entering into a town.

Quote:
Originally Posted by Cassie McKnight
As for the AI not rezzing you well that would be the chance you'd take if you took henchies, and your corpse wpould only be visable and lootable by your other characters not other peoples ala diablo2.
But sometimes there is no option. I and many other have limited amounts of time to play within "blocks" of time. I have lots of time, but only in certain blocks. Two hours here, an hour here but they are seperated. If I spend 30 minutes "glf monk" why would I bother playing?

Quote:
Originally Posted by Cassie McKnight
Yeh i like both pvp and pve and really can't understand why others don't.
I can only answer this by personal opinion. It's the pace of the game. It's not the fact I really stink at it (and I do). I don't mind getting killed, in fact I find getting spiked rather amusing and often I get a laugh from a good "POP!". I rush all day, every day. When I log into to relax I want a more relaxed game play, and the PvP in GW doesn't fit that. I do, PvP in games like Rome Total War where it is laid back and calm (though I haven't done that, the PvP game, in months... darn GW and Oblivion).

Quote:
Originally Posted by Cassie McKnight
I want to have an affect on the game world, by fighting in battles and such.
Oh this town is overrun by monsters then we fight the monsters and restore the town, but later the monsters overrun the town again. It's a constant battle.
That would be cool. Random situations where all the players in a town would suddenly be set upon by a mob raid - reminds me of the cool EQ days before it became owned by SOE.

Quote:
Originally Posted by Cassie McKnight
Random quests is what i meant as in, an npc gives you a quest to go kill something in zone such and such, his name is differant his location is differant/random each time and so is the reward. You'd be going on a quest to get a random gold item instead of running chest.
Ahh, like the idea I posted here ?

Edit: The different districts on hardcore... ok, like the role playing districts being asked for. Gotcha.

Last edited by WasAGuest; Jun 09, 2006 at 04:58 PM // 16:58..
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Old Jun 09, 2006, 06:43 PM // 18:43   #14
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Sorry Cassie, but we have a rule that've we're enforcing more and more lately:
Quote:
Do not post "A Few Ideas" threads. If you have more than one idea ---first double check with the search button and the index thread to make sure they're fresh suggestions, and create a seperate thread for each one with a relevant title.
This is in our forum guidelines at the top. Please have 1 idea per thread. If you don't want a long discussion on some of those ideas, post it instead on the Index of Ideas.

Also, be sure to do a search before you post ideas so that we don't have multiple threads on the same topic. Mounts, for example, have been brought up many times.
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